Attraction Description
Flight of Passage is a motion simulator ride through the world of Pandora.
Location
Park: Animal Kingdom
Section: Pandora- The World of Avatar
Attraction Information
Wait time: 60-70 minutes on average
Weather Info: Indoor Attraction. Does not close in weather conditions. Queue is entirely covered with only the extended queue being outdoors
Test Seat Locations: Left of the main entrance, outside of the queue.
Queue


Queue Style: The queue line for this attraction contains changing sceneries, such as an outdoor forest, cave, and science lab. The switchbacks travel through these scenes with only a few being side by side.
Climate: Indoors and air conditioned, extended is uncovered with fans scattered throughout
Lighting Conditions: Mostly dimly lit with slight lighting changes between the rooms. The forest is very dim, where the science lab and angled hallway both have more standard brighter lights.
Sound Environment: No music present, a few sound effects are placed throughout. Guests are led through the rooms instead of being clumped, which minimizes talking volume.
Ground Conditions: The entrance to the queue has a very steep ramp that switches back a few times. A majority of the indoor queue is flat, however the entrance ramp as well as a ramp placed at the entrance to the pre-show are both relatively steep inclines.
Special Note: With this attraction, once you reach the merge room they will ask if you are able to do stairs. If you say yes, they may send you to an upper room that requires stairs to get to. If you say no, they send you down the far left ramp which allows you to access a lower showroom with no stairs required.
Useful Info– There is also a bathroom located within the queue as well as a water refill station

Pre-Show
This attraction has two pre-show videos. If preferred you may leave your wheelchair/ mobility device prior to the pre-show, or bring it with you all the way up to the ride vehicle.
Sensory Experience: Both pre-shows are videos, they do not contain any smell elements. They contain slight flashing effects as they switch between transmissions. The first video specifically contains an alarm sound effect halfway through that is moderately high volume.
Mobility: For both pre-shows you will be expected to stand in one place for 2-4 minutes per video (7-10 minutes total based on boarding time).
Other Aspects: Guests are expected to use a visual number sign on the floor to know where to stand, as well as which ride vehicle to move to.
Attraction Experience

Vehicle Style: A motorcycle style vehicle with back pads and leg pads. No alternative seating is available.
Loading Process: Guests will be moved into a room where they will find their vehicle with their assigned number. They will then be told to place loose articles in trays behind them. To get onto the ride vehicle, you can either scoot forward into the seat, or sit on the side and swing a leg over. Once seated, lean forward and adjust accordingly.
Restraint System: The restraint wraps around your back, as well as the back of your legs. A cast member will assist with pushing it into place if necessary. Not recommended for those with claustrophobia.
Attraction Speed: This attraction remains stationary, with only the platform itself moving you. The simulator video that plays does show you riding a very fast moving creature however.
Attraction Dynamics: This experience contains many dips, jumps, turns, as well as wind effects to make the movement feel realistic.
Attraction Lighting: A very large screen is used for this experience. Due to the size, there are very many flashes, moving elements, as well as 3D effects.
Attraction Climate: Indoors, air conditioned.
Special Effects: The seat fluctuates underneath you to mimic the feeling of breathing. There are also effects such as the smell of a forest being pushed. Water sprays onto your face at certain moments, and a miniature fan continuously blows on your face.
Attraction Sound: The speakers are located in front of you, there is music as well as some characters yelling and animal sounds throughout.
Attraction POV: Click Here
Deboarding Process: When exiting, the restraints will fall back and you may scoot back or swing your leg over, just as before.
Exit
Exit Conditions: There is a substantial walk to get to the exit. After transitioning from the building back outside, you will be pushed towards two sets of stairs. If you head to the left there is a ramp to get down, however it is a bit lengthy and steep. You will then exit into the gift shop.


Special Notes
Mobility: Must be able to transfer to the ride vehicle, however they do have transfer chairs that are able to pull directly up next to the chair. If carrying a handheld mobility aid, the ride attendant will take it from you once seated and return it to you while leading the next group of guests in.
Neurodivergence: Some effects of the ride may be overstimulating, such as the noise, water effects, or wind, as well as the 3D effects. The restraint continuously pushing may also cause sensory issues.
Service Animals: Service animals will have to be crated or left with a member of your party during the duration of this attraction.
Deaf/ Hearing Loss: Handheld captioning device is available
Blind/ Low Vision: There are 3D glasses and effects present. Audio description is available, lighting changes are present throughout the attraction queue and ride itself.
At A Glance
Can Wheelchairs Ride? No, you must be able to transfer. However, they do have specialty transfer chairs that can be pushed directly up to the ride vehicle.
Are There Stairs In The Queue? Not required, however be sure to let the attendant know when they go to put you into a lane after the science lab that you are unable to do stairs. When exiting, stairs are also present however a ramp is available.
Is This Motion Sickness Safe? No, this ride is very triggering for motion sickness and definitely one to avoid if you have this.

